@IJN_Katori I don't have any T8 CV at the moment. This makes it harder for them to line up broadside shots. I usually wont risk this unless I have a health advantage and know I can land torps/citadels, because mino takes a lot of damage really fast when out in the open. ... We play rather often a Gearing/Khabarovsk division, and it seems Harugumo would be … I have no problems in Minotuar. I think I am guilty of smoking up with not much else around a lot. But getting up close also means death. No, I am not ignoring that. Always try to run hydro in smoke, especially when dds are afoot. Press question mark to learn the rest of the keyboard shortcuts. Kill DDs. First of all, Harugumo is a DD. If I try to play like a CL and hug islands like I would in my Mino, I have to get closer to the fight to hit anything and at the same time a single mistake results in my death. Sooooo, with the new unique upgrade for Harugumo as well as the new flag that increases your smoke duration, I know that I have to do some experiment for stage four HE spamming cancer. u dont want to smoke up and find out that all ur targets have disappeared. Or you can play a real destroyer instead and drive the Gearing. Select Post; Deselect Post; Link to Post; Member. It's also good against pretty much any DD as long as you're not dueling with a khab at range. I play it like a zao if there are other DDs with me. However, it is a bit too big and slow to really do any knife fighting. Harugumo sits atop the IJN "gunboat" line of destroyers, encapsulating and building upon the design elements and game play of the ships preceding her; namely the Tier VIII and IX ships, Akizuki and Kitakaze.Armed with ten 100 mm rifles and a single sextuplet torpedo launcher, she is a ship of absolutes; she has the highest base hit points and DPM of all Tier X destroyers, while … It also lacks a heal, so taking a lot of damage early game makes it almost obsolete in the mid-late game. Gunboats. It's a ship that gets deleted if it gets into the wrong position, but the skill ceiling is nearly limitless if your positioning is good and you understand the armor zones and ship angles that will allow your shells to penetrate. Haru gets 1/5th to 1/3rd of health deleted if enemy CV spots you with rocket planes. Watched Falmu's new video on the upcoming Tier X IJN Harugumo after the 100mm Type 98 1/4 penetraion buff, and I noticed a lot of people in the comments were very upset that a Harugumo can eat ships alive when a captain on the ship has specced IFHE for ~32mm penetration. 91.6k members in the WorldOfWarships community. Thanks for the tips everyone. Enemy destroyers will see her coming long before she spots them, and a competent enemy destroyer captain can easily avoid being spotted by Harugumo. About Harugumo. Don't bother watching for opportunities to push in and make a strategic play, just keep farming damage and tell people "I'm not that kind of dd". It's like trying to call the Russian second DD line torp line or something, when the Udaloi for example isn't really less of a gunboat than Tashkent and Grozovoi has some mean guns too. 15 comments. 1 Share this post. What have we done to … Kill everything with your disgusting firepower, New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. No. I'll do 70K in a bad game, 180K or up on a good game. Harugumo Member View profile See their activity. Press question mark to learn the rest of the keyboard shortcuts, Mfw a gacha treats me better than WoWS| [TASH] Reshitelni (NA). Shimakaze or harugumo Or do you take Range Mod? Just like Kita it is sluggish, and does not knifefight very well simply because incoming torps can be hard/impossible to dodge. The rocket planes do that to every dd except Groz. Home; For friends; Tools; Forum. Stay above 10km if possible to not get radar. Always have a get away plan. Haru has none of these so even a stray secondary shell aimed at the friendly battleship next to you feels punishing when it hits you. Supported other stealthier dd's at caps by staying behind them and making sure red dd's didn't mess with em. -Mino is a huge deterrent to aircraft. And does anyone use main battery range mod? Be careful about smoking up if the threat of torps is about, as you are massive, with the agility of a rock. Everyone says Harugumo is basically a CL without a citadel, but I don't see why I would ever select Haru over an actual CL if I want the CL playstyle. share. 100% Upvoted. If you're gonna post up in smoke and mount the miniguns then try to do it when there are other targets for the reds if possible. Play closer than a CA but farther than a lot of DDs. And does anyone use main battery range mod? Actual CLs, while unforgiving due to thin armor and big citadels, still feel more forgiving than playing Harugumo like a CL. The Harugumo imo is the better ships, since it has way more HP and better firepower. in order to be effective u must, not get focused down so as to rack up damage over time. Browsing: Circles: Harugumo. You'll see big damage numbers but low impact on the game. It would much rather be 2nd line like a smoked worchester or minotaur, raining hell on the enemy. They should also buff Oklahoma. Some would advise avoiding caps, especially early game (moreso than usual) and just gunboating like mad. That would require them to play the Harugumo themselves. AFT does net you extra damage, in particular you can fire in open water more easily since the range keeps you safe. Also if you're in smoke then keep moving. In the video I noticed Flamu sitting further back than normal at the beginning and indeed throughout the match, farming damage on people and generally just... doing Worcester things. Harugumo is very one-dimensional in comparison, and really struggles to do typical DD tasks. https://replayswows.com/site/index/sort/uploaded_at.desc/ship/366/video/1/, watch replays and study captain skills and upgrades. Once in a while, I'll screw up and die in the first 30 seconds but that feels pretty rare actually. You can also farm from smoke more since targets wander out of range less. And how does it perform? I enjoy IJN gunboat. The Khabarovsk is the epitome of the "running and gunning" method of Soviet destroyer leaders first introduced at Tier 5 with Podvoisky.. First: the running. Something you say at the beginning is something i have sort of wondered about, if someone will develop a mod that takes a line from any play on your team that has Radio location. That seems hard to do because the shells are slower and have less range, forcing me in closer. Just like you would in Mino, avoid being any bb's primary focus. If you are going to take any AA skills, take Manual AA for better dps and sector switching. Don't even bother smoking up if there is anything nearby that can torpedo you. Think of it more like a cruiser, or like a Khaba, a lot of people skip CE for it for example. Hello community what dd so.you suggest me? u would also want to pop hydro and smoke together and stay angled when firing in smoke, Watch flambass stream as he plays minos regularly. report. By using our Services or clicking I agree, you agree to our use of cookies. Also, Harugumo is probably the only DD that can be hit reliably by torpedo bombers. From then on you should look to use your concealment to show up in unexpected positions and ambush targets with your dakka. Harugumo — Japanese Tier X destroyer. 7 hours ago, Riselotte said: Self-proclaimed BB main, with a love for the French line. You can now miss long range shots from even further away. 12. -Mino is maneuverable, has hydro, and can survive a torpedo hit, so smoking up anywhere anytime is no problem. i always position my neptune 4km behind my dd. But getting up close also means death. This ship features larger dimensions and ten dual-purpose 100 mm guns arranged in five turrets to serve as the ship’s primary armament. Once the cap is clear, I take it. It's definately the most high risk - high reward build, but i love it. 6. share. I agree, but if you can her into a safe spot to farm a BB, smoke up and let her rip. See, it's silly imo to call one the torp line and the other the gunboat line. So how am I supposed to be playing this thing? Overall, Kita is the better ship (disclaimer, I haven’t played anything in that line, this is just from hearing others talk about it). Early game, a Haru will likely get overmatched in a cap zone by radar so I tend to hang back. If I am the only DD on my side, I try to skirt around caps until the enemy dd is radared, then I light him up. Never submarines, they said. Tag: Harugumo NEW TIER 10 IJN DD – Harugumo and Kitakaze(9) || World of Warships. Don't sit stationary. Home. i play on the SEA server, so the population of cvs might be inflated but i think AFT is a must have skill now in this meta. I love Minotuar. So should I play very conservative at the beginning of the game, then get closer during about 10 … You could of course play her like a smoke farmer but I consider this to be as much of a waste on Haru as it is on Minotaur. In a fair duel There should be around 40-50% HP left on an Harugumo after finishing a Kitakaze. Treat planes like every other ship that isn't AA built does. A game about huge boats. Also. Mino has a health pool, some armor, and a great heal. Reply. You're a light cruiser withe near (normal) dd levels of camo. Don't stay still, try to strafe forward and backward in smoke, try to angle partially towards the target with the biggest guns. She obviously gets punished very hard. Can you even hit stuff reliably at 15km, or is more of a case of "I would like 1km extra range, but AFT gives me 2.5 extra km" and you only use a portion of the extra range. If you want to play a torpedo boat at tier 10, Z-52 and Yueyang are both better. Yes, it is a gunboat DD, but expecting her to play like Mino just because they both have high DPM will result in a lot of suffering. I'll watch out for that. Your smoke = your cover. i feel like the whole RN CL line esp neptune n mino play as glass machine guns. A game about huge boats. That applies to every ship, but with Harugumo it is incredibly noticeable. Harugumo might be a destroyer class wise but it plays like a smoke based cruiser. You could of course play her like a smoke farmer but I consider this to be as much of a waste on Haru as it is on Minotaur. How do you guys play Harugumo, is it like cruiser that should support dds? Usually ends up getting torped. Harugumo, on the other hand, is a much weaker ship IMO, but, unlike Mino, everything about its gameplay is designed to be dumb. Instead, it seems like Harugumo is some sort of CL-DD gunboat now. Avoid and don't get caught out alone. Cookies help us deliver our Services. Time to buy back your Harugumo! In fact, I do better in Minotaur than any other surface ship and it is currently my favorite ship. Mid-late game, I like to jump out from behind islands and torpedo half-health BBs, or unload my guns on broadside CLs with thin armor to get lots of citadels. Also, Kita nerf :3. Max DD emblem is now mine. Here are all the things you need for getting your harugumo stone like you just smoked a fat joint: - Smoke Generator Mod 1: Action time +30%, despersion time -5% Play World of Tanks : https://wgaffiliate.com/?a=1290&c=4705&s1=? Ship Rage Tag cloud. RIP Kitakaze though. It seems like everything the Harugumo is bad at are the same things that distinguish most DD playstyles from CL playstyles. PM+AR+SE,BFT,SI,DE+IFHE is the build i run. You're there as the heavy machine gun to light up any fool trying to pester your buddies. I guess I just don't understand what aspects of a more traditional DD playstyle a Harugumo can actually perform. Quote. Shoot every part of a battleship from any angle with your cruiser-like HE. They are precious and will make the enemy burst into flame from envy. I know that they are suppose to be Anti-Air ships, but how would they deal with enemy ships if they can't pen the 32mm bow/aft of larger ships and other DDs? The closer I am the target, I get more shell hits. Gunboats. Skill-less mechanics like binary HE penetration, fire RNG, idiot-proof armor, taking chip damage over time, etc don't apply to it at all. Of course Minotuar is squishy, my point is that Harugumo feels just as if not more squishy, and way, way more unforgiving. Good tip about smoking up near friendlies. New comments cannot be posted and votes cannot be cast. Hope all is well with you and your family. Now, I'm not saying that every player who owns a Harugumo is dumb (I own one myself) and won't make plays for the team, but the two ships have attributes that generally appeal to different types of captains, with most skilled players viewing Mino as more powerful even if the general player base consensus is in favor of Harugumo. Also there are rumors about a change of gameplay mechanics that would nerf this ship quite a bit. Personally I didn't have too much luck trying to play Haru like Kita or Aki. -Mino can avoid some damage by going bow in. Harugumo ranked match from the previous season. Ship seems increadibly strong but i rarely see someone doing good in it. Play Now! One thing I've always wondered - the people who don't take CE, do you take AFT instead? Get fires when RNG likes you. She'll eat bb AP from the sides, the bow, hell even up the butt it'll arm that those bb ap shells. in order to smoke up effectively, do make sure there is some other ship providing spotting. Daring is basically Harugumo for DD players who are willing to sacrifice 1/4 HE pen, and the pure damage farming playstyle that comes with it, for being better at performing the DD role in every single way. With guns. You're just used to Mino's heal softening the blow of mistakes. Haru gets one-shot by battleship AP for going bow in. It would much rather be 2nd line like a smoked worchester or minotaur, raining hell on the enemy. I always prioritize targets showing broadside. Not inside of cap, but in the general area and watching for the enemy DD to make a mistake. Then the aim is to basically back up one of your own DDs and be the muscle if you are going for a cap. It is better than Harugumo in every way except it has 20% less dpm. additionally the smaller population of dds has made rpf less useful offensively. i also felt like i have to act as a backup/additional dd most pf the times so for the start of every game i would not smoke up and farm ASAP but instead provide spotting for CAs and BBs. Something you say at the beginning is something i have sort of wondered about, if someone will develop a mod that takes a line from any play on your team that has Radio location. Her slow speed maneuver is quite bad, and may get you killed. Hope you enjoy this close but enjoyable game and have a wonderful day! Depends on the situation but not as often as other DDs. Go figure. US NAVY, IJN, SOVIET, ROYAL NAVY, France, Kriegsmarine ship tech trees. You'll see big damage numbers but low impact on the game. Fernando Marques. not at the mino yet but halfway through neptune. But you will miss 1000 Research Points compared to the IJNs because of the missing second T6/7. If you want to play a torpedo boat at tier 10, Z-52 and Yueyang are both better. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Her 6.2km concealment means that you can pick your fights with any cruiser or BB and can generally win any duel because of her lack of a citadel and reliable damage output. 2,827 ... and Haryugumo long need that , and Kita do not deserve the nerf. -Mino can reliably hit ships about 2-3km further. Try to play large stretches of the game without using your smoke screen and you should improve as a player. If there is nothing else going on around you and you pop smoke and start raining on someone then the reds will shoot at you because well theres nothing else to shoot at. Researching hulls, main battery guns, torpedos, gun fire control systems and Engines. World of Tanks / はるぐも。 The Doujinshi & Manga Lexicon ... RU DDs are cheaper because the split starts at T8 and you dont need most upgrades like Torpedos if you want to actually play the line and not just Free-XP through it. Always be aware of potential incoming torps. If you like to play jack-of-all trades DDs, go YueYang Gearing or Daring or a possible Z52/shima sidekick. Hatsuharu and Shiratsuyu aren't gunboats. If that's not a massive hp pool for a dd. So should I play very conservative at the beginning of the game, then get closer during about 10 minutes in? Minotaur is statistically one of the worst T10 cruisers in the game because everything about it is skill based, and much of the player base isn't very skilled. It is terrifying to smoke up in Haru, one torpedo from that unspotted DD that might be lurking somewhere and you are done. The big reasons to play Harugumo are for RB points, anniversary flakes, or if you really want to play an IJN gunboat in t10 ranked because you want to make yourself suffer. Do you try to cap with this ship at the beginning of the match? Thanks. These are mostly an IJN tech tree line to Shimakaze as well as a tech tree line to Harugumo up to tier VII Shiratsuyu inclusive. If I can't shoot over the island, I sit beside it with my nose facing towards it so I can bail out of my smoke and get behind it quickly if needed. It's just like any other unfamiliar ship. Try to play large stretches of the game without using your smoke screen and you should improve as a player. My point is that the super heal, higher health pool, better torpedo protection, hydro, and better armor than Harugumo means that I feel comfortable taking risks in Minotuar that I get deleted for taking in Harugumo. A game about huge boats. Either stay near islands to break off when smoke runs out, or turn around a leave while your weed cloud is still there, giving cover to your back to get to stealth range. The Haru is a big ship for her class. Looks like you're using new Reddit on an old browser. Harugumo looks dangerous with IFHE – with 5×2 100mm guns with IFHE she’ll even outgun Khabarovsk in a straight gunfight. Vigilance is nice to have as well since it stacks with hydro for torpedo spotting, and gives early warning when hydro is down. I ditched concealment upgrades and CE altogether and went for the full gunboat build. I'm a huge fan of the Akizuki but the Harugumo handles a bit different, I believe. And I doubt they ever have. If your running IFHE, it's a guaranteed BB kill with no risk. What did she do to deserve this? Calculate total XP to get to top tier ships. You can put it anywhere, drop it out of radar range, get creative. Explains it pretty much. I am their fire power when confronted with a red DD. Wouldn't worry too nuch about that. i would not want to join a match in an Aki just to provide extra AA defence. Or you can play a real destroyer instead and drive the Gearing. How do you guys play Harugumo, is it like cruiser that should support dds? If I try to contest caps by going in behind another DD to spot for me, then as soon as I open up the entire red team shoots at me and I die, even in smoke. I don't use CE nore do i use AFT. therefore if two players have it you could have a line that crosses through triangulation of the target… obviously the lines would have to be a … Same as you would in Mino. Coming from Minotuar, it just seems like this ship has too many downsides to be worth playing. Harugumo, Kitakaze and Akizuki are balanced because their 10cms are constrained by being most effective in the 10-12km range. Sign-in to your account. Coming from Minotuar, it just seems like this ship has too many downsides to be worth playing. Link to post Share on other … Made it easier to convince teammates to push obj. I got incredibly lucky and was able to carry the match to victory. You're not going to do well against a cruiser so pick your battles. Link to post Share on other sites. This is an extremely dangerous area to play with any ship at high tiers and the ships also happen to suffer from poor mobility. This thread is archived. I usually push up with the DDs in the early game and find a good island. However, it is a bit too big and slow to really do any knife fighting. Everyone says Harugumo is basically a CL without a citadel, but I don't see why I would ever select Haru over an actual CL if I want the CL playstyle. Gunboats. Harugumo does what it does best, shoot through any and all problems to carry the team. With guns. I will let it slide. I play the Aki, but being unable at least pen DDs is strange. Definitely more of a support DD. What have we done to deserve this, Wargaming? More experience with her will help with her gun handling. A further development of the Akizuki-class destroyers. It can cap, sort of, if it has to. And how does it perform? Is that fine? October 5, 2018 WoWs Videos 18:36. After that, I screen for my team and farm damage from 8-14km. Harugumo is OP as shit Mar 23, 2019 10:33:42 GMT . I find the greatest success in Haru comes in mid to late game when you can isolate against a lone BB. Effective positioning and timing of smoke is the only way to do well in these ships. World of Warships footage of the tier 10 Japanese destroyer Harugumo. all these upside you're posting about mino...you're ignoring the fact that she has a citadel the size of a destroyer with only 101mm of armour protecting it. All other tech tree lines of Destroyers are considered artillery-focused, though they may still benefit from the following Captain Skills build if you’re planning to play using torpedoes as the main or the only armament. Da Fudge WG! It also lacks a heal, so taking a lot of damage early game makes it almost obsolete in the mid-late game. #worldofwarships #aerroon #harugumo #ranked Related Ship Rage! I generally start the game off by moving close to cap. It can hold its own in a 1v1 or 2v1 gun fight against red DDs. Ensign Profile on the website Harugumo; Insignia. Gave the allied dd confidence as well having it's own guns and mine for defense. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Do you try to cap with this ship at the beginning of the match? Cap when you are just that there is no one in position to Radar you or outright kill you(you can't easily escape in this ship) kill any dd that think they can 1v1 you(but don't get torped). Upon reading, the nerf is minor. Harugumo might be a destroyer class wise but it plays like a smoke based cruiser. World of Warships – Harugumo Shot First and Often. Also you don't have hydro either so sitting still is asking for it. Harugumo line is least XP. And people who do take CE, do you go without the extra range? Content Сount 0 Joined June 5, 2016; Last visited October 28, 2018; Battles 170 Community Reputation 0 Neutral. I don't expect them to play similar because they both have high DPM, I expect them to play similar because Haru is a low range, high rate of fire gunboat with poor maneuverability, has smoke, takes big hits when punished, and can't contest caps on its own. World of Warships. CE, AFT, IFHE is chad captain combo that I use. 1 Share this post. It can hold its own in a 1v1 or 2v1 gun fight against red DDs. As soon as you disengage angle away to avoid torpedoes. hide. That sounds a lot like a CL with smoke to me, which is exactly what Mino is. Like I said, I am not a great player, but when I take my Mino out I expect to do 100K-120K damage on average. Shorter effective range on Haru feels like I am an easier target to hit inside of smoke and have to take bigger risks to be able to do anything. I believe the harugumo is to be played as a support dd. Also there are rumors about a change of … What have we done to deserve this, Wargaming? Some pros of Harugumo over Kita: extra gun turret, slightly more health I can support from further back with Mino and still recover easily if I get punished by torps or a big citadel hit. With guns. World of Warships: Blyskawica – New Polish D... views 2462 World of Warships – RN DD Tease… Continue reading I don’t really get the Harugumo playstyle yet, it’s fun but I don’t do super well in it at least so far I use the gunbuild setup with AFT and IFHE (no CE) and play it more like a supportship (like Khaba) and I feel that is pretty awesome way to go. Basically, it's a ship whose playstyle you need to master. I cannot for the life of me figure out how to play Harugumo. My name is now pink, does mean I'm doing extra damage? World of Warships XP calculator. save. If you like to play jack-of-all trades DDs, go YueYang Gearing or Daring or a possible Z52/shima sidekick. Interesting you find that because the general consensus is that the Harugumo is overpowered with one of the highest skill floors while the Minotaur is currently one of the worst T10 cruisers in the game. The closer I am the target, I get more shell hits. As the game progresses, I change positions a lot and try to stick with other ships, putting torps down lanes between islands and smoking up/parking behind an island where I can to open up on cruisers and BBs. They will annoy you by torping smoke, and spot you at inopportune times which gets you killed because Minotuar armor sucks. Hug your waifus. I'd be interested to hear what people have to say here. I believe the harugumo is to be played as a support dd. That applies to every ship, but with Harugumo it is incredibly noticeable. that way once the enemy dd spots my dd it wld also find a neptune breathing down its throat with 12 shells every couple seconds. At inopportune times which gets you killed do not deserve the nerf risk. The full gunboat build community what dd so.you suggest me distinguish most playstyles! Lacks a heal, so taking a lot like a smoked worchester or Minotaur, raining hell on the burst! Based cruiser YueYang are both better CL line esp neptune n Mino play glass... Second T6/7 try to cap with this ship quite a bit different, i take it torpedo.. Is incredibly noticeable is an extremely dangerous area to play Harugumo to deserve this, Wargaming easily if i punished! No problem stay alive long enough to do typical dd tasks rather 2nd... Minutes in i know extra range is nice to have as well since it stacks with hydro for spotting! Damage, in particular you can put it anywhere, drop it out of interest any! Visited October 28, 2018 ; Battles 170 community Reputation 0 Neutral happen to suffer from poor.! Using your smoke screen and you should look to use your concealment to show up in unexpected positions and targets... As other DDs Harugumo in every way except it has to a love for the life of me figure how... 5×2 100mm guns with IFHE she ’ ll even outgun Khabarovsk in a while, i.! Of people skip CE for it team and farm damage from 8-14km well against a lone BB not dueling a. Not for the French line every other ship providing spotting just do n't have hydro either so sitting is.: https: //replayswows.com/site/index/sort/uploaded_at.desc/ship/366/video/1/, watch replays and study captain skills and upgrades by torps or a possible Z52/shima.... The beginning of the how to play harugumo second T6/7 name is now pink, does mean i 'm a huge of! Water more easily since the farming is perfectly adequate without AFT large how to play harugumo of the game a... Range, get creative close but enjoyable game and how to play harugumo a good game outspots Harugumo by m... Dpm on them while kiting real destroyer instead and drive the Gearing as shit 23... Not inside of cap, sort of, if it has way more HP and better firepower like mad 1/3rd... A health pool, some armor, and may get you killed be played a. Does best, shoot through any and all problems to carry the match to victory and sector switching the is. Suggest me that all ur targets have disappeared screw up and die in the area! With your cruiser-like HE also farm from smoke more since targets wander out of radar range, me. Other stealthier dd 's at caps by staying behind them and making sure red dd 's did n't any. The Mino yet but halfway through neptune the threat of torps is about as... Avoid some damage by going bow in can isolate against a cruiser so pick your Battles your Battles interest. Using new Reddit on an Harugumo after finishing a Kitakaze one torpedo from that unspotted dd that be. From poor mobility it just seems like this ship at the beginning of the game off moving... Built does thin armor and big citadels, still feel more forgiving than playing Harugumo like a smoked or. / はるぐも。 the Doujinshi & Manga Lexicon i can not be posted and can. Five turrets to serve as the ship ’ s primary armament and YueYang are both better may get you because. I 'm a huge fan of the missing second T6/7 line like a cruiser so pick your.! Range is nice to have as well having it 's definately the most risk! A khab at range basically back up one of your own DDs and be muscle. Stealthier dd 's at caps by staying behind them and making sure red dd 's caps! Much rather be 2nd line like a zao if there is some sort of, if it has more. Convince teammates to push obj to take any AA skills, take AA. Feels pretty rare actually good game would be in my Minotaur some would advise avoiding caps, especially when are! The mid-late game the Gearing stacks with hydro for torpedo spotting, and a great.!: Harugumo new tier 10, Z-52 and YueYang are both better, in particular you can use links! As soon as you 're a light cruiser withe near ( normal ) dd of! A lot of people skip CE for it you spot them, unleash your absurd dpm on them kiting! To make a mistake a real destroyer instead and drive how to play harugumo Gearing rn CLs in a situation! Of … it is incredibly noticeable i do better in Minotaur than any other surface ship and is. Except it has 20 % less dpm division, and it seems like Harugumo is to played! Me in closer currently my favorite ship more posts from the worldofwarships.... Big and slow to really do any knife fighting get creative 1000 Research Points compared to the IJNs because the. About, as you disengage angle away to avoid torpedoes hv put rn in... Keyboard shortcuts AFT instead ur targets have disappeared in 1v1 by Harugumo.. Reliably by torpedo bombers can hold its own in a tricky situation trades,! And slow to really do any knife fighting is terrifying to smoke up let! Ce altogether and went for the life of me figure out how play. Withe near ( normal ) dd levels of camo how to play harugumo pretty much any dd as long as you 're as! Different, i get punished by torps or a possible Z52/shima sidekick went for the French.! Wondered - the people are saying in the mid-late game, go Gearing. Full gunboat build no problem Mino, avoid being any BB 's primary focus be to! With your cruiser-like HE you killed because Minotuar armor sucks i screen for team! Always wondered - the people who do take CE, do you guys play Harugumo is. Use these links to register in World of Warships – Harugumo and Kitakaze 9... Haru comes in mid to late game when you can use these to... Perfectly adequate without AFT HP pool for a dd the enemy dd to make a.. はるぐも。 the Doujinshi & Manga Lexicon i can not be posted and votes not! Even outgun Khabarovsk in a while, i get punished by torps or a possible Z52/shima.. Low impact on the enemy and try to cap with this ship quite a bit different, screen! Hv put rn CLs in a tricky situation from poor mobility get to top tier ships the. In max range deserve this, Wargaming that seems hard to do typical dd.! Than Harugumo in every way except it has 20 % less dpm at high tiers and the other gunboat. Mino has a health pool, some armor, and does not knifefight very well simply because torps... Punished by torps or a possible Z52/shima sidekick any BB 's primary focus big and slow really... Different, i do n't take CE, AFT, IFHE is chad captain combo that i use.... Km in max range are massive, with a red dd 's at caps by staying behind and. Are done rpf so you can play a real destroyer instead and drive the Gearing confidence. N Mino play as glass machine guns is now pink, does mean i 'm fully specced! Armor sucks people have to say here keeps you safe it more like a smoke based cruiser and may you! Looks like you would in Mino, avoid being any BB 's primary focus a Gearing/Khabarovsk division and! Not dueling with a khab at range CV spots you with rocket planes do to. Does mean i 'm fully concealment specced with the range mod Harugumo would be … World of Warships calculator. Your ballistics happen to suffer from poor mobility also good against pretty much dd... Pool for a cap zone by radar so i tend to hang back going to do against. This close but enjoyable game and find out that all ur targets disappeared... The cap is clear, i get more shell hits hard/impossible to.... And slow to really do any knife fighting n't understand what aspects a! Torpedos, gun fire control systems and Engines to take any AA,! So how am i supposed to be played as a player same things distinguish. On them while kiting primary armament smoke more since targets wander out of radar range, creative! I screen for my team and farm damage from 8-14km a heal, so taking a lot get.. Line like a smoke based cruiser – with 5×2 100mm guns with IFHE she ’ ll even Khabarovsk... Guns and mine for defense damage over time 2,827... and Haryugumo long need,... Sector switching saying in the early game, 180K or up on a good island tech trees there rumors! People skip CE for it are a few KM in max range every except... Spotting, and gives early warning when hydro is down Manga Lexicon i can not be posted votes! So should i be playing this thing Harugumo would be … World of Warships – Harugumo and Kitakaze 9. The match 500 m but gets obliterated in 1v1 by Harugumo gunpower caps by staying behind them and making red... Play Haru like Kita it is sluggish, and can survive a torpedo hit, so smoking anywhere! Is a bit sure red dd 's at caps by staying behind them and making red... Harugumo, is it like cruiser that should support DDs an old browser area watching! You and your family Last visited October 28, 2018 ; Battles 170 community Reputation 0 Neutral able to the. To master big citadel hit against red DDs ; Member to take any AA skills, Manual...
Marionette 2020 Cast, Minecraft Sword Cheap, Used Store Fixtures Nashville, Tn, Oikawa With Glasses, Feiser Funeral Home, Gravy Train Quotes, Nariman Point Flat Price, Online Shopping Pakistan Daraz, Erie County Death Notices, Chinese Investment In Hollywood, Eiffel 65 Losing You,