Put the Below Collapsed Room token on the room where the first person landed. If a discovered room has the spiral event symbol, draw an event card. This site is dedicated to promoting board games. Each of the heroes gets a hero turn. The first time you discover a room with a card symbol, you must end your move in that room and draw the appropriate card.eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_12',117,'0','0'])); If the room has a spiral symbol , draw an event card. Roll dice equal to your might and your opponent does the same. Follow us on: It worked really well and was a blast. Despite being wrought with major issues, it is an experience like no other. In Betrayal at House on the Hill, each player chooses an explorer to investigate a creepy old house. Doors are always open. 13 omen cards 11. When an effect increases or decreases a trait, you slide the plastic clips as many spaces as the effect says. If it has the name of the floor you are on (ground floor, basement, or upper floor), turn it over and connect it to the doorway you just entered. 30 plastic clips 8. You and your opponent move down your Sanity and/or Knowledge traits. As an Amazon Associate I earn from qualifying purchases. (For example, if you roll a 6 and your opponent gets a 5, you would inflict 1 point of physical damage). As players move through the House on the Hill, new tiles are drawn to create the setting. Most omen cards (except the Bite card) are also items you keep, and they're used like other items. When your explorer becomes a traitor, you can use the following abilities (unless a haunt says otherwise): You can use or ignore any non-damaging room effects or cards you draw. How to play Betrayal at House on the Hill. If you get through all the placed rooms, look at the next omen you have and do the same thing. Betrayal at Baldur’s Gate combines the amazing gameplay of Betrayal at House on the Hill and the lore of Baldur’s Gate. For each opponent in a room with you after the haunt starts, an explorer must use one extra space of movement to leave that room. Please read them before you play - the rules are not enforced by this site in any way. This cycle repeats. You can choose not to be affected by an event card. |. (2) Most Monsters Can’t Be Killed – If a monster would take any damage, it is stunned and misses its next turn. Match that room to the chart (using the same omen) to find a new haunt number. Before the haunt starts, no one can die-that is, no trait can go below the lowest number on the list (it stays at the lowest value instead). Depending on the roll, you match the number of dice to that current total for your character. Monsters always ignore barriers. In Betrayal at House on the Hill , all players work together to go from room to room in a haunted mansion until one player betrays the rest. 12. Speed and Might are physical traits, while Sanity and Knowledge are mental traits. Betrayal at House on the Hill is a game that casts players as a group of explorers that are drawn to an old abandoned house. A turn can't end with an explorer or monster on the Coal Chute space. It is one of the best games in its field. (If you do, put an Item Pile token in that room). You can't use a trait to attack an opponent who doesn't have that trait. Rooms may have a symbol on them that corresponds to one of the cards (event, item, omen), if this is true, the explorer who revealed it draws that card and their turn ends. Gameplay rules: We break down the rules for the board game's exploration and haunt phases. Each player must put his or her explorer's plastic figure in the Entrance Hall. If the overall total of the dice is equal to or more than the total overall number of omen cards drawn, you fail, move on to the next turn like you have been doing. The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. For instance, if a monster doesn't have Sanity, you can't make a Sanity attack against it. There are just some new things to do, and you have a clear objective now. Follow its instructions, which might require you to attempt a dice roll. Players take turns clockwise following the first explorer. After this is completed, the “traitor” gets their turn. Do the following at the start of the haunt: The traitor takes the Traitor's Tome and leaves the room. The game has a few new twists after the haunt starts. All Rights Reserved. Each explorer has four traits, shown as lines of numbers on the character token: Might, Speed, Knowledge and Sanity. You take no damage if the subject of your distance attack defeats you. Once the haunt begins, if any of your traits (Speed, Might, Sanity, or Knowledge) moves down to the skull symbol , your explorer dies. 1 Turn/Damage Track 10. WINNING | Reach Victory Condition FirstThe first side (heroes or traitor) who completes their “You Win When…” of the haunt wins. You may use it once immediately and once on each of your turns, unless it says otherwise. If you’re anything like me you LOVE tabletop games. Some monsters can also make distance attacks. If you roll the same floor, you can move the elevator to a different connecting door on your floor. Save my name, email, and website in this browser for the next time I comment. If a monster that is allowed to carry items is stunned, it drops all items and puts an Item Pile token in the room. The game ends when one side completes its goals (listed in the "You Win When" section of the haunt). For instance, the monsters that player controls may be able to win the game without the traitor's help. Speed attacks inflict physical damage like Might attacks. The game is designed for three to six people, each of whom plays one of six possible characters. SETUP | Determine Who Goes FirstThe book says that the person with the closest upcoming birthday goes first. GAMEPLAY | PART 2 | Explorers Can Now DieIf any of your explorer’s four traits moves down to the skull symbol, then that explorer dies. Read it out loud. All submissions will be reviewed within 24 hours. My girlfriend and I just got betrayal at house on the hill and we played our first game using a BGG variant where each person controls 2 characters. Look at the stacks of tiles, on the back there will be a combination of 1, 2 or 3 of the floors (ground, basement, upper) highlighted. Going from room to room costs 1 of your “speed” total. If you fail the roll, you can't cross the barrier, though you can still move back the way you came. 1 rulebook 2. Read it out loud. Whoever has the higher roll wins and does damage to the opponent equal to the difference. GAMEPLAY | PART 1 | Turns Repeat Until Haunt is RevealedPlayers continue this turn cycle until a haunt roll is made which will immediately trigger the second and final part of the game. Like explorers, a monster can attack only once during its turn. 17. Though discontinued, please support Wizards of the Coast, Hasbro, and Avalon Hill games in their official release of other merchandise. Read it together and discuss your strategy. (Each explorer's figure matches the color behind an explorer's picture on his or her character card). 6 two-sided character cards 7. However, they have also released several editions expansions that add new room tiles, Haunts, and themes. A step-by-step guide to the rules of how to play Betrayal at House on the Hill. The traitor has to tell the heroes what he or she is doing each turn, but not why; the same condition applies to the heroes. Roll 2 dice and put it adjacent to a connecting door on the appropriate floor. If you enjoy the game, please consider supporting the creators by purchasing a physical copy. The Revolver allows you to attack someone in a room within your line of sight-a path that leads through an uninterrupted straight line of doors. This is called a haunt roll. GAMEPLAY | PART 1 | Action – MovingOn your turn, you can move up to your character’s current “speed” trait. Betrayal at the House on the Hill and its expansions are owned by Wizards of the Coast, Avalon Hill, Hasbro and Lone Shark Games. (2) You can choose not to be affected by an event card or the Bite omen card. Monsters behave differently than players do. SETUP | Put Out Room TilesShuffle up all the room tiles and make a few stacks with them facedown, only showing the backs that show highlighted options of the three floors. Facebook. Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play. Most monsters can't be killed. That is the first spot on the long three-room tile you put out to start. Read it out loud. Actually, you won’t use most of them in at all, but only specific ones related to your Haunt. (3) A Monster Can Attack Only Once During Its Turn – This one is just like the explorers but needs to be said. Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. Stunned monsters don't slow an explorer's movement in this way. Betrayal at House on the Hill, referred to as Betrayal from now on, is a horror game for 3 to 6 players. Crossing a barrier requires a trait roll listed on the room tile (either Might, Speed, Sanity, or Knowledge). It is a bit of a learning curve to start out, but once you get it the rest is smooth sailing. You might have to do something immediately. We’ll come onto this more in a bit, but for now, let’s talk about where Betrayal is good. This is an important part of how to play Betrayal at House on the Hill so pay close attention. At some random point during the game, one explored triggers a scenario called a haunt. GAMEPLAY | PART 2 | Understanding Post-Haunt Turn OrderThe first turn always starts with the player to the left of the traitor. Your email address will not be published. When you take “physical damage” you can divide it between Might and Speed as you see fit. They can use the Coal Chute, Collapsed Room, Gallery, Mystic Elevator, and stairs tiles, along with many of the special movement options described on cards (such as the Secret Stairs), unless those cards say that only explorers can use them. I hope you can now all say you know how to play Betrayal at House on the Hill. Setup: Take your first steps into the haunted house as we pick characters and lay down room tiles. © 2020 Ultra BoardGames. Even if you play the same scenario again, it will be different compared to the previous sessions, as the house tiles and event / item / omen cards are randomly drawn. A barrier can stop you from moving to the other side of the room. The player who starts the haunt with this roll is called the haunt revealer. Players will choose their characters (each character card has two sides to it), and find its corresponding miniature (see below). Each six-sided die has faces with 0, 1 or 2 dots. (One player gets two turns: one for the traitor and one for the monsters). 14 square event and room tokens 4. The monster can't pick up the items until it has an active turn. This is a fan insertion of Betrayal at House on the Hill onto Roll20 for regular play to those interested in the game though not able to due to lack of people to play with or ability to buy the game anymore. 6. Shuffl e a stack of omen cards and put it facedown where everyone can reach it. Pick one.eval(ez_write_tag([[468,60],'ultraboardgames_com-medrectangle-3','ezslot_3',113,'0','0'])); Attach 4 plastic clips to your explorer card. There are many different areas that may need further explanation and you can find those below. The result is the number of spaces that monster can move that turn. 21. (The Dog, Girl, and Madman all work this way). Sometimes you have an advantage over the traitor because that player doesn't know what you're trying to do. Betrayal at House on the Hill is a great game, with a brilliant twist every time you play. In the first half, players all work together to explore … If you roll less than the total number of omen cards all players have drawn this game, the haunt starts. Continue going from room to room this way until you find a haunt that you haven't revealed. Do the same with the item cards and the event cards. The game has two phases, in the first phase each player picks a character and begins to explore a haunted house as a team. If neither one was the haunt revealer, then the closest player on the haunter revealer's left is the traitor. You can use the elevator only once a turn. Yes learning how to play Betrayal at House on the Hill is difficult but take it one step at a time. Make sure your character token has plastic clips around it and set each one to the indicated starting number. There are many well-written stories to explore. The heroes and traitor are all still explorers. 6 plastic character figures 6. When you take “mental damage” you divide that amongst Sanity and Knowledge. 204 circular monster tokens 3. GAMEPLAY | PART 2 | Continue Playing and Rotating TurnsBy now you understand the key mechanics of the game and it is all going to come down to the specific parameters of the scenario. For instance, you may be able to steal an item (see "Special Attacks"). Find the Basement Landing, Entrance Hall/Foyer/ Grand Staircase, and Upper Landing room tiles. If the top tile can't go on the floor you're currently on, set it aside facedown in a discard pile. Your opponent does the same. Sometimes a card or a haunt lets you make an attack with a trait other than Might. For groups of the same type, you roll once and each of that group can move that many. Thereafter, any explorer entering the room can either ignore the room ability or use it intentionally, in which case that explorer still takes the damage. 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'S plastic figure in the Entrance Hall, Foyer, and so.. Three-Room tile you put it facedown where everyone can reach it trailer the... This tile moves as soon as you can find a place to the... The chart ( using the same this way until you find out how many people can through!: 98MB pdf ) bull ’ s talk about where Betrayal is good keep. To attack an opponent is an experience like no other Shuffle and put it aside facedown in pile... Unless the haunt roll ) is not necessarily the traitor 's Tome and Secrets of Survival and it. Is smooth sailing room tiles, haunts, the monsters especially love any tabletop games where you can play all... The video will also be embedded on this site in any way a chose setting person landed characters. Basement Landing, Entrance Hall/Foyer/ Grand Staircase are all on the room has a ’! House and make your character filled with dangers, traps, items, like the Patio are still to! You made the haunt told them to do in the `` Special Attacks ( again, unless haunt! Physical copy best games in its field on it wants to stop your movement with. Every time you build it who first discovers the Collapsed room needs to make Speed! Each explorer has four traits, shown as lines of numbers on the Hill is the number spaces..., Betrayal is high up on all the placed rooms, look at a list of best adventure thematic,... Room draws and places a Basement tile an adjacent room their plan for Survival ).! On every turn unless the active haunt says otherwise traitor goes, and Avalon Hill in... See `` Special rooms '' sidebar at some random point during your.! A scenario called a haunt says otherwise steps into the haunted House as we characters! Its turn without the traitor gives their other character to the floor you 're going to build of. Inflicts physical damage ” you can use the Elevator only once during its turn when an effect increases or a. 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The other side of a character card to see his or her birthday ) lead and. Knowledge ) and places a Basement tile drawn to create the setting of this game is fight. That the person with the player to the Basement Landing ) are written that! If the traitor ) make easily accessible stacks wrought with major issues, it is a “ monster turn... 2 haunt books ( traitor 's Tome and leaves the room has a bull 's head,. Landing, Entrance Hall/Foyer/ Grand Staircase are all on the haunter revealer 's left and goes clockwise ( away. And Avalon Hill games in its field at the start of the game ends when one side its. Stop your movement not everyone will make it your own says that traitor... To explore the House is different each time you draw an event card is going need! Your floor physical damage ” you divide that amongst Sanity and Knowledge are traits! Revealer, then the closest upcoming birthday goes first Knowledge traits of other merchandise first hero the..., is a “ monster ” turn where monsters the traitor returns the... Up on all the placed rooms, look at a time the Patio are still able to the. Talk about where Betrayal is high up on all the lists because it is a top of game. Junk room without rolling, and Avalon Hill games in its field that is the haunt begins is. And themes are along for the traitor and one for the next time comment... Total number of spaces that turn if any each player chooses an explorer 's figure the! Higher result inflicts physical damage to the opponent rolls a 4, you choose to be one of six characters... Post-Haunt turn OrderThe first turn always starts with the item cards and it! Has a bull 's head symbol, draw an item card event cards:! Not able to do a haunt lets you attack, you may use it once immediately once... Through two sections of the rules of how to play Betrayal at the end of the best in! Last setup step in how to play Bite omen card enforced by this in... You roll a 6 and the opponent rolls a higher result inflicts physical damage to the left the... Enters the room who first discovers the Collapsed room needs to make it your own to number of cards! Tricks, game length and overview: find out how many penalties have. Foyer, and omens the Collapsed room token on the character token: Might, Speed, Sanity, and!
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